Skip to main content

HTML5 XmlHttpRequest 2 v/s Flash\Silverlight approach to cross-origin requests

A few days back I had posted on XmlHttpRequest Level 2, describing how cross-origin requests can be achieved. A few folks on my team asked me how different it is from Flash\Silverlight's approach to achieve cross domain request\response with crossdomain.xml. The approach that these plugins take to send a request and receive a response is completely different from that of XmlHttpRequest's approach.

In case of Flash\Silverlight a policy file crossdomain.xml is created for the site. This file would contain a list of all sites that can make a cross domain request to this site. For example, if http://yoursite.com lists http://friendssite.com in crossdomain.xml file, then http://friendssite.com is allowed to access all the resources of http://yoursite.com. Here the access control mode is set to per site. XHR 2 on the other hand, follows a different approach altogether. It works on the per page access control model. In this case, every page has to respond with a 'Access-Control-Allow-Origin' header to the foreign site. With this approach only a part of a website can be accessed by a foreign site, keeping the rest of the website inaccessible.

Another difference to note is that, in case of Flash\Silverlight the browser fetches the crossdomain.xml defined for the website and analyzes it. If a foreign site is not allowed to make cross domain calls then the browser restricts the call being made. In case of XHR 2, a request is sent first and then a check is performed to see whether the response header contains 'Access-Control-Allow-Origin' header. If this header allows the foreign site then it can read the response, otherwise the response is inaccessible to javascript.

Comments

Popular posts from this blog

De-obfuscating javascript code in Chrome Developer Tools

I had blogged about JavaScript debugging with Chrome Developer Tools  some time back, wherein I have explained how these developer tools can help in debugging javascript code. Today Google Chrome 12 was released and my Chrome browser was updated to this version. As with every release, there have been some improvements made on performance, usability etc,. One feature that stood out for me is the ability to De-obfuscate the javascript code. What is Minification? Minification is the process of removing unnecessary characters such as white spaces, comments, new lines from the source code. These otherwise would be added to make the code more readable. Minifying the source code helps in reducing the file size and thereby reducing the time taken to download the file. This is the reason why most of the popular javascript libraries such as jQuery are minified. A minified jQuery file is of 31 KB in size where as an uncompressed one is about 229 KB. Unfortunately, debugging minified javascript f...

Using MobX to manage application state in a React application

I have been writing applications using React and Redux for quite some time now and thought of trying other state management solutions out there. It's not that I have faced any issues with Redux; however, I wanted to explore other approaches to state management. I recently came across MobX  and thought of giving it a try. The library uses the premise of  `Observables` to tie the application state with the view layer (React). It's also an implementation of the Flux pattern wherein it uses multiple stores to save the application state; each store referring to a particular entity. Redux, on the other hand, uses a single store with top-level state variables referring to various entities.

Server sent events with HTML5 and ColdFusion

There are several ways to interact with the server apart from the traditional request\response and refresh all protocol. They are polling, long polling, Ajax and Websockets ( pusherapp ). Of all these Ajax and Websockets have been very popular. There is another way to interact with the server such that the server can send notifications to the client using Server Sent Events (SSE) . SSE is a part of HTML5 spec:  http://dev.w3.org/html5/eventsource/